Manuel Villaseñor
Résumé
  1. ArrivalStart
  2. OperatorRésumé
  3. OperationsProjects
  4. Archive3D renders
  5. SignalContact

Manuel Villaseñor

Project manager for creative industries.

Game developer turned project manager, based in Mexico City.

Now
Project Manager at Pintacomex
Certified
CAPM® · Project Management Institute
Works in
English and Spanish

Operator

Résumé: experience, education, certifications and skills.

I started in game development because I like building things from nothing: systems, mechanics, worlds. Games trained my creativity. Shipping projects trained my discipline.

Experience

  1. 2025 — Now

    Project Manager · Pintacomex

    Lead cross-functional retail IT initiatives from planning through rollout. Turn operational needs into executable plans, coordinate office and field stakeholders, and drive digital transformation and process improvements.

  2. 2023

    Community Manager, internship · Insiders Café & Cowork, Montreal

    Built and ran an events calendar and community programs to grow engagement and retention, working with partners and creators.

  3. 2021 — 2022

    FQA Tester · Keywords Studios, Mexico

    Game QA and functional testing. Wrote clear, reproducible bug reports with annotated evidence, improving triage speed and product quality.

  4. 2021

    Game Designer / Project Manager · Oh My Games!

    Led small cross-functional teams across multiple mobile game releases, balancing scope, schedules and production realities.

Portrait of Manuel Villaseñor
Manuel Villaseñor, Mexico City

Education

  1. 2022 — 2023

    AEC, International Business Management · Greystone College, Montreal

  2. 2018 — 2021

    BSc Game Design, Diploma of Interactive Animation · SAE Institute, Mexico

Certifications

  1. 2025

    Certified Associate in Project Management (CAPM)® · PMI

  2. 2023

    Google Project Management Certificate · Google

  3. 2023

    Computational Thinking using Python · MITx

Skills

Project management
Planning and delivery, stakeholder alignment, risk and scope, agile and hybrid methods
Game development
Game and systems design, 3D modeling, prototyping, QA
Tools and engineering
Python, process automation, data and reporting, Unity, Blender, Maya
Communication
English and Spanish, team leadership, community management

Operations

Projects I have planned, led and shipped.

  1. 2025 — Now

    Retail IT rollout

    Project Manager · Pintacomex

    Cross-functional retail IT initiatives taken from planning to rollout, with office and field teams.

  2. 2021

    Mobile game production

    Game Designer / PM · Oh My Games!

    Multiple mobile game releases with small cross-functional teams, iterating on gameplay, UX and content.

  3. Thesis

    Project Phobia

    Lead Designer & Narrative Director · Unity, Maya, Blender

    A psychological puzzle-platformer set in a lab that studies human fears: three phobia levels, three endings each.

    Title card reading Thalassophobia over a stormy sea
    Engine
    Unity
    Levels
    Thalassophobia, Claustrophobia, Arachnophobia
    Endings
    Three per level
    Watch the video
  4. Academic

    Spirit Forest

    Gameplay Designer & World Builder · Unity, Photoshop

    A low-poly platformer for players aged 7 to 14: escape a burning forest as guardian bears.

    Low-poly forest with a river and a mountain
    Engine
    Unity
    Audience
    Ages 7 to 14
    Watch the video

Archive

3D renders and lighting studies, made in Blender and Maya.

Hall · Environment
Perfume · Product
Complex · Architecture
Dices · Study
Old Build · Architecture
Bubbles · Study

More from the archive

City · Architecture
Beach · Environment
Beach Day · Environment
Beach Fog · Environment
Bubbles Light · Study
Pool · Abstract

Motion studies on YouTube: EclipseEclipse 2BlackholeBlackhole 2Pool

Signal

Contact.

Open to project management roles in games, interactive media and creative production.

I usually reply within 24 hours.